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An exploration into video-call fatigue and designing a better zoom experience.
2020
Case Study
Experience Design
Client
Self-Prompted
Role
Product Designer
Duration
2 Weeks Total
2020 saw many of us shift from the norm of workplaces to working from home, which has significantly impacted our overall screen time. I'm sure everyone is just as tired of back-to-back Zoom meetings as I am! For this reason, I decided I wanted to dive deeper and find out why I felt so tired after 'Zooming'.
To guide my exploration, Memorisey prepared the following prompt:
Design an experience in Zoom that enables users to visualise the amount of time spent in meetings and nudges them with healthy tips to reduce Zoom Fatigue.
To better shape my understanding and empathise with others, the first step was to conduct some initial secondary research to guide exploration and design hypotheses. During my research, I studied interviews, articles, and journals to understand how environmental and technological factors have affected workplaces globally. What evolved from the initial research period, were the following key findings:
Having a better grasp of some key ideas and assumptions, I focused on the most important part of the design process - empathy. It's critically important we really understand the people and problem we're designing for and using any data we may discover along the way to challenge any underlying assumptions. To gather primary research, I began to design a survey and interview questions consisting of qualitative and quantitative questions to reach a comprehensive understanding.
Next, talking to Zoom users helped me better understand each of our unique situations faced while working from home. I gained valuable insights into difficulties and pain points associated with migrating to a digital meeting schedule. Some of the key findings from the interview were:
Summary of findings from primary research.
⚡️ People typically have 2-3 video meetings a day.
⚡️ The average meeting runs for 30 minutes.
⚡️ A participant’s emotional state right after can vary a lot depending on the meeting, but a good stretch is usually needed.
⚡️ Tech issues and lack of human emotion are the most disliked effect of video calling.
⚡️ The agenda of the meeting is only shared occasionally beforehand.
Questions formulated to help solve the pain points we've discovered.
How might we hold more productive meetings so that less time is spent in video calls?
How might we eliminate distractions during meetings so that meetings are run more efficiently?
How might we make video meetings more comfortable so that people feel less drained?
How might we provide useful analytics so that users can make an informed choice about whether a meeting is required?
Next, I compiled these HMW's into an affinity diagram to further ideate each question, at different levels, forming a list of desirable features. I then used a Cost/Benefits Analysis to help guide myself to an MVP set of features to design within a week's timeframe.
Finally, with the idea's workshopped, I formed a feature set flow to demonstrate the user's journey navigating through the video calling experience. Some of the features I selected to prototype were:
Daily Screen Time summary.
The ability to add Agendas and a set timer to meetings.
Break scheduling.
Encouraging messages and helpful tips
I came to the conclusion of selecting these features because they felt most at home within Zoom. It's important to make new features feel natural and non-disruptive to the user.
Entering into the design phase, I chose to focus on rapid-prototyping a revamped scheduling flow. Beginning with low-fidelity sketching is a great way to ideate quickly and focus on the bigger picture. Below, you can see some examples of how I progressed the scheduling tool's layout.
Next, the process of digitising the designs helps provide context to the usability of any ideation so far. At this stage, it still helps to keep details at a minimum to paint broader strokes.
Moving into high-fidelity designs, I decided to stay as true as possible to Zoom's guidelines while still enabling myself enough room to have fun! It's important to me that the design aesthetic felt authentic and beautiful.
Includes the ‘Screen Time’ and ‘Your Schedule’ features.
Essential to what I view the Zoom experience to be, is how simple and easy it is to jump right into the calling functionality. This design is intended to feel unobtrusive as possible to that flow, while introducing detailed information, such as screen time summary and the user's schedule. Here the user can view at a glance how much time they've spent within meetings and measure their time. In the case below, we can see Zoom feeding an encouraging message.
Redesigned for ease of use with the addition of agenda items.
Previously the scheduling tool window was a mess. It was optimised for speed but included too much technical detail. I have designed a new flow that highlights each phase of the process, trading off the single window's benefit but introducing an easier to follow the flow. In this window, we are presented with a singular goal, with highlighted text and clearer, more accessible buttons.
We can now invite participants before the call. To add a participant, simply type in the email address or select one from the list of ‘Recent’ names. You'll also notice as we progress, the breadcrumbs will form data from each step, allowing the user to edit and navigate through the pages easily.
Scheduling a meeting is improved visually and made easier with an interactive calendar view the user can drag out whenever it suits. Below you can see the available and busy times of participants and the function to change months and weeks.
Agenda items can be added to calls and meetings, with the ability to set a duration. Joining users can also add and change items if permitted.
Before confirmation, the final screen is a review of information determined so far. In this case, Zoom will prompt if a break could be implemented or the meeting conflicts with other users’ break time.
A timer now keeps meetings to an Agenda schedule, as well as in-call breaks.
While in a call, the agenda and timer now appear within a tab on the right-hand side. This intuitively allows users to add or skip past agenda items and take a break when needed. During a set break, a series of scrollable messages of encouragement and helpful tips appear on the screen. Located down the bottom of the screen is an indication of time remaining, however, users can decide to signal they’re ready to resume the call with the ‘Ready’ button.
During a set break, a series of scrollable messages of encouragement and helpful tips appear on the screen. Located down the bottom of the screen is an indication of time remaining. However, users can decide to signal they’re ready to resume the call with the ‘Ready’ button.